Author |
Thread Statistics | Show CCP posts - 6 post(s) |

KC Kamikaze
Blue-Fire
42
|
Posted - 2015.03.03 18:34:04 -
[1] - Quote
I love these changes. I think this will entice smaller high and low sec corps to move to null and bear it up so we have more targets to kill.
Also makes me interested in maybe putting an alt in an alliance doing sov warfare.
Prime time defense is as it should be. If you are the attacker and you are in a different time zone then it's on you to gather your forces when they are vulnerable. The defensive team should always have strategic advantages.
+1 CCP |

KC Kamikaze
Blue-Fire
42
|
Posted - 2015.03.03 19:05:57 -
[2] - Quote
It sounds to me like all the folks complaining about the change simply don't want to fight.
If someone puts a thingy on your station to reinforce it and you put your own thingy on it then the progress is paused. So now you have a battle. Kill their guy and they have to put another one on it. To me it doesn't seem like ceptors will cut it and i think you're overreacting.
This change promotes smaller skirmish fights. Don't be such a whiney bunch of bears.
Real attempts to take sov will still escalate to epic cap fleets and t3 fleets. |

KC Kamikaze
Blue-Fire
46
|
Posted - 2015.03.03 19:12:46 -
[3] - Quote
EvilweaselFinance wrote:KC Kamikaze wrote: Real attempts to take sov will still escalate to epic cap fleets
why? reason this out for me, what advantage does a cap fleet give you in holding five specific grids in a constellation, especially given spaceaids
A group that really wants your sov will bring carriers ... now you've got carriers on grid for dps or logi .. either way now you bring dreads to the party and triage of your own. Next they will escalate with supers and it's time to put that titan on the field. Battles where large groups are determined to gain that sov will still escalate to large battles. now once you get through the timer you get the mini games with the nodes all over the constellation ... another neat mechanic .. the fleet splits up to cover all the systems and more good fights ensue. Thats how it plays out in my mind anyway. If i held sov and someone brought in a carrier i'd be undocking dreads and hics.... forcing them to escalate further. |

KC Kamikaze
Blue-Fire
51
|
Posted - 2015.03.03 19:19:50 -
[4] - Quote
Angry Mustache wrote:KC Kamikaze wrote:It sounds to me like all the folks complaining about the change simply don't want to fight.
If someone puts a thingy on your station to reinforce it and you put your own thingy on it then the progress is paused. So now you have a battle. Kill their guy and they have to put another one on it. To me it doesn't seem like ceptors will cut it and i think you're overreacting.
This change promotes smaller skirmish fights. Don't be such a whiney bunch of bears.
Real attempts to take sov will still escalate to epic cap fleets and t3 fleets. There won't be fights because the optimal way to do things with current implementation is with ceptors, petes, and Svipuls fitted with T2 sov lasers. Or with disposible T1 frigates. If they come for you, you run for the duration of the cycle, then repeat the process elsewhere. Or you use T1 frigates and just send hundreds of the things into enemy space, they will miss a couple.
That doesn't make sense. Whatever force their bring to attack your sov with is just another fleet. gilas eat tactical destroyers. There is a counter for any fleet type don't act like some simple fleet comp is just going to stomp all over this system.
Your alliance will need good intel and capable QRF to engage the aggressing alliance before they reinforce the structure. If everyone wants to hide in station and be pussies then yup any fleet comp will in fact do the job and you'll be homeless in two days. |

KC Kamikaze
Blue-Fire
54
|
Posted - 2015.03.03 20:30:59 -
[5] - Quote
Lena Lazair wrote:KC Kamikaze wrote:A group that really wants your sov will bring carriers ... now you've got carriers on grid for dps or logi .. either way now you bring dreads to the party and triage of your own. Next they will escalate with supers and it's time to put that titan on the field. Battles where large groups are determined to gain that sov will still escalate to large battles. Except while this fleet is duking it out over system A, the attacker sends 4 other fleets to flip sov in B thru E. Because they don't need DPS fleets and don't need to commit supers to these probes, they just need something that can fit an E-link and defend it. So now defender has to send smaller fleets to defend B thru E. And each of those fights has a chance of escalating too. And eventually attacker and defender run out of pilots and escalating forces and instead of one fight with 4000 people in system A, it's 5 fights with 800 people in each of system A thru E. True, it will turn into giant TiDi cap blob if the attacker is trying to take the LAST and ONLY sov system from the defender. But otherwise it drastically encourages the attacker to make multi-pronged assaults because they DON'T need to commit caps and supers to each prong until and unless things begin to escalate in order to have a realistic chance of succeeding (since overwhelming DPS is not required). This likewise forces the defender to actually defend these multi-prong assaults NOW, not later. You can't just ignore it because you know the HP on the defending structure will buy you hours and hours of time. And you can't just let them fall and say "meh when these come out of reinforce we'll just drop our overwhelming super fleet to defend it later". Because that will no longer be a viable tactic because of the command node CTF game.
I think thats part of the goal. Doesn't 5 800man fights running simultaneously provides a higher degree of difficulty and fun. New tactics will be employed, new fits probably with warp speed rigs will become mainstream ... this is combat evolution right here! The 4000man blob fight is the way of the bittervet. Times are changing and I'm looking forward to it! |

KC Kamikaze
Blue-Fire
55
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Posted - 2015.03.03 20:41:26 -
[6] - Quote
Jacus Noir wrote:hmm "Prime Time" goes a bit like this, Alliance mail goes out reading:
CTA Everyone! Structures are going vulnerable in 1 hour, drop what you are doing, come hug the station and defend the system from attack...btw we get to do this every day of the week same time, so get used to stopping what you are doing and not enjoying the "sandbox" and get used to playing king of the hill.
I mean seriously CCP...the current system is miles better than this, are you TRYING to push people back into low sec? I mean Im sorry but these changes are absolute garbage, you guys really need to go back to the drawing board and take a look at this because this is very labor intensive and having to do it every single flipping day is madding enough for someone to go, eh not worth it just go back to low sec where I can fight instead of having to baby sit my station every 20 hours.
Babysitting your station is the entire point. Do your work in and near your home system so that if someone comes you can defend it. With this mechanic the fights will come to you. You want to own space you gotta be there to protect it. |

KC Kamikaze
Blue-Fire
56
|
Posted - 2015.03.03 22:09:51 -
[7] - Quote
The interceptor scenario is bullshit.
put your own intercepter on the sov unit and until one of your groups man up and bring a fleet it's a big circle jerk stalemate.
Or are you guys saying that your so bear minded and risk averse that you will just let interceptors reinforce all your structures that you blame ccp and call it a flawed mechanic?  |

KC Kamikaze
Blue-Fire
60
|
Posted - 2015.03.03 22:24:18 -
[8] - Quote
KelSaor wrote:I am seeing very little reason why anyone would want to hold 0.0 sov except for the moon income. Your system makes 0.0 the riskiest place to live (which I agree it should be) but doesnt offer anything over just mission running in highsec and fighting in lowsec.
The 4 hour timer is always a bad mechanic, no in fact its terrible. Sorry guys, only one tz gets to play 0.0, the rest of you just go back to ratting or on a pointless roam.
Bye bye supers, no point to them now.
...and we all move to NPC space.
Actually wormholes are the riskiest place to live. The 4 hour timer is fine. It's the reverse of no timer. It means you only get attacked at your peak time. Thats fantastic in my opinion. That way the aggressing force can't use your lack of activity in a particular timezone to their advantage.
In wspace we don't get that luxury. Somone attacks you and to maintain hole control you are in the game for 12 hours a day fighting to keep your **** after working for 8 hours. The 4 hour window will lower the divorce rate amongst eve players. |

KC Kamikaze
Blue-Fire
74
|
Posted - 2015.03.04 17:02:40 -
[9] - Quote
The "Protection" of tomorrow you speak of is todays rental agreement.
The new system will be great. Small groups can claim and hold sov. We have multiboxing alt corps holding down wormholes .. now some of those and more can move to holding their own piece of null. The only people who don't win are big coalitions .. and you have more than the means and resources to survive.
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KC Kamikaze
Blue-Fire
74
|
Posted - 2015.03.04 17:14:33 -
[10] - Quote
EvilweaselFinance wrote:KC Kamikaze wrote:The "Protection" of tomorrow you speak of is todays rental agreement.
The new system will be great. Small groups can claim and hold sov. We have multiboxing alt corps holding down wormholes .. now some of those and more can move to holding their own piece of null. The only people who don't win are big coalitions .. and you have more than the means and resources to survive.
what makes you think i won't squash you for funsies we spent three months squashing anyone who dared mine gallente ice in highsec, what makes you think that every shitlord who raises a flag isn't going to look like a nail to swing my massive hammer at
LMAO yes Evilweasel ... I'm sure you and your massive hammer can hold down null sec and keep the shitlords at bay. I'm sure everyone will be too scared to move into null.
Sounds like a lot of fun wardeccing bears and ganking their ice miners.  |

KC Kamikaze
Blue-Fire
75
|
Posted - 2015.03.04 17:21:51 -
[11] - Quote
EvilweaselFinance wrote: could you call yourselves "the honey badger coalition" when you all move into null so we can repeat the last time we squashed a bunch of incompetents like a bug who thought that quantity was quality
Oh I dunno that I've ever run into your corp before, but i'll make a note so when we roll into you and watch you dock up cause you don't want your **** pushed in I can remind you of that big hammer you own.
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KC Kamikaze
Blue-Fire
75
|
Posted - 2015.03.04 17:35:45 -
[12] - Quote
EvilweaselFinance wrote:KC Kamikaze wrote:EvilweaselFinance wrote: could you call yourselves "the honey badger coalition" when you all move into null so we can repeat the last time we squashed a bunch of incompetents like a bug who thought that quantity was quality
Oh I dunno that I've ever run into your corp before, but i'll make a note so when we roll into you and watch you dock up cause you don't want your **** pushed in I can remind you of that big hammer you own. ok, good luck with that, see you soon
LMAO so i looked you up. Your corp has 16 members. Hope... PRAY... we don't f'king run into you cause i'll SRP our entire fleet out of my own pocket if necessary to make you cry like the little renter ***** you are.
I just want to point out some basic killboard stats:
Buttecorp INC: Destroyed 2.19b Lost: 3.26b
Blue-Fire: Destroyed 2.05t Lost 690b
By the looks of it if we brought the fight you would get your s_hit pushed in as i would expect of any typical nullbear corp hiding behind a big alliance ticker.
https://zkillboard.com/corporation/911536135/
https://zkillboard.com/corporation/98122843/ |

KC Kamikaze
Blue-Fire
80
|
Posted - 2015.03.04 17:55:30 -
[13] - Quote
THESE CHANGES ARE FANTASTIC |

KC Kamikaze
Blue-Fire
82
|
Posted - 2015.03.04 18:31:28 -
[14] - Quote
P'tank wrote:Since every single ship will be able to attack hostile Sov, every roam will be duncked as soon as it enters intel covered space. Sov holders won't tolerate any non-blue to fly around their space.
To be honest, I think this will kill casual (and most fun) pvp. There needs to be a way to identify a fleet as a sov tread or just a roam. Maybe introduce a specialised ship?
Recon ships might do (those which don't have a sov bonus), or HIC's ...
That wouldn't work. Under the new mechanics when a fleet comes in and wants a fight and you don't give it to them they go after their station services and if you are in their primetime the station itself :) |
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